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feedback wanted on GP system and character creation

Posted: Thu May 08, 2025 8:12 pm
by Flit
i'm seeking feedback on the central mechanic for my pmd forum rp, namely GP and how this impacts progression and character creation. if you want to leave feedback on this, you can reply here directly or send it to me privately by contacting me; alternatively, i probably gave you another way to leave it when i shared it with you.

GP

Guild Points (GP) are earned by roleplaying. whenever you complete a roleplay, submit a solo post, participate in an event (i will cover events in a separate topic), etc., you can submit an in-character report to earn GP; the branchmaster then approves it, and you earn an amount of GP.
from most to least "profitable": events, job requests, casual rps, solo posts, posting rp-related art

GP is earned per character and members are expected to track it in character records (staff may also edit it in for you if they so choose, they will inform you if so). GP is not tradable or transferable, even between your own characters.

you can then spend GP on different things. right now, i plan on making these things purchasable, in no particular order:
  • a Rank Up, for the character purchasing it
  • the ability to create another character*
  • the ability to create another character of a Restricted Species* (noticeably more expensive than regular characters)
  • a random unlearned move, for the character purchasing it. can include TM/TR, Egg, and Tutor moves, but not event moves.
  • Ability Capsules, to let the character purchasing it change their Ability. consumed immedately
anything marked with an asterisk (*) can be purchased using GP pooled from multiple characters.

Character creation

character creation is mostly the same as it was in PMD: ToC. however, you probably noticed that a couple of the GP purchases above was the ability to create another character.

starting out, you can only create one standard character, not including branchmasters (who cannot earn or use GP and have separate character restrictions). from there, as you roleplay, you can spend your earned GP on the ability to create additional characters. this cost scales with your character roster.

slightly outside of the GP topic, i'm also doing something else: there will not be levels or EXP. characters can learn moves that would normally be learned by their species up to level 50 at the start, as well as one non-level up move; anything past that will require spending GP.

Justification and reasoning

comprehensive justification and reasoning for everything i talked about:
  • i've wanted to make some sort of GP system ever since IOTL but i've always fumbled it. forcing it into IOTL when nobody realistically wanted it was bad, and i wasn't able to have it in PMD: ToC. this is my chance to actually design an RP around a system like this.
  • i want to incentivize people to use their entire roster, and to have a full roster of characters they will for sure enjoy. i'm hoping to please both those who want a small, curated roster; and a large roster filled with many kinds of characters. this system is my way of doing that:
    • only allowing one character at the start heavily incentivizes creating an enjoyable first character, as you'll have to use this character alone for a little bit to earn GP and the ability to make more.
    • since there isn't a hard cap to character slots, people who want to submit and use many characters can still do so, without it ever feeling instantly overwhelming or "bloated".
    • a per-character simultaneous roleplay cap will be in place, likely two or three + one event per character. this is why the cost scales with roster size, as you can do more simultaneous rps the more characters you have, and i want it to be about the same amount of effort each time to unlock additional character slots, to a point.
  • GP is not tradable or transferable because i want you to rp with your whole roster. if you don't like a character enough to use it and would rather earn GP with other characters and move it to the rest of the roster, you should probably archive it.
  • admittedly the current move tutor system sucks. it's basically a "gacha" for the move you want to learn (and moves work like PLA/SV where you decide what moves you're using at the start of a particular rp). however, i don't want it to be as easy as "spend a little bit of GP for this specific move" and i also don't want to assign price categories to all over 900 moves (and more as new games release). i don't have any better ideas and i'd love to brainstorm new ones with everyone.
  • removing levels and EXP was done to streamline progression and balance CRP. the EXP system in PMD: ToC felt very clunky to track, and i struggle to think of a way to implement one without making it needlessly complex. i also really didn't enjoy the amount of powerscale that IOTL had, especially from the perspective of a new rper who basically wouldn't ever stand a chance in CRP due to the level disparity between newcomers and long-time rpers. this change makes CRP fair, especially in the context of CRP-focused events like tournaments.

feedback wanted on GP system and character creation

Posted: Thu May 08, 2025 8:22 pm
by Flit
yes evolution is missing. i didn't think about it, somehow. i will now think about it

feedback wanted on GP system and character creation

Posted: Thu May 08, 2025 8:31 pm
by SuperStarKin
I think GP is okay as a system, but I feel like it would be nice if after you have enough GP to unlock, say, around 5 character slots, you could be able to make as many new characters as you want. The one bottleneck I can see from this system is that even if someone really likes the concept of a character, over time they just lose interest quickly not because the character is bad but just because they trail on to other ideas (totally not projecting). I said 5 as a theoretical limit cause I imagine that would be proof of high commitment, but that's just my take.

If I have further feedback I'll let you know :) I hope this project can succeed, and it's a little sad ToC shut down but at least you learned from it.

feedback wanted on GP system and character creation

Posted: Thu May 08, 2025 8:34 pm
by SuperStarKin
Flit wrote: Thu May 08, 2025 8:22 pm yes evolution is missing. i didn't think about it, somehow. i will now think about it
If GP is gonna be the in-universe currency (from what I can gather) then for evolution stones you're set. I feel like if you're gonna make characters be able to reach level 50 from day 1, you can leave it up to the user to do as they please. However for higher leveled evolutions (entire Unova dex lolololol), I can't imagine how that would work

feedback wanted on GP system and character creation

Posted: Thu May 08, 2025 8:37 pm
by Flit
SuperStarKin wrote: Thu May 08, 2025 8:31 pm If I have further feedback I'll let you know :) I hope this project can succeed, and it's a little sad ToC shut down but at least you learned from it.
thank you! i appreciate that
SuperStarKin wrote: Thu May 08, 2025 8:31 pm The one bottleneck I can see from this system is that even if someone really likes the concept of a character, over time they just lose interest quickly not because the character is bad but just because they trail on to other ideas (totally not projecting).
sorry, i'm kinda struggling to understand what this means :?
SuperStarKin wrote: Thu May 08, 2025 8:34 pm If GP is gonna be the in-universe currency (from what I can gather) then for evolution stones you're set.
i'm definitely intending for GP to be the in-universe currency for guildmembers, yeah. there is a little bit of weird not-in-universe spending in the character slots but i'm not super concerned about that
currently considering just making evolutions overall freeform. like, "you have to use the character in X amount of rps, then they can evolve, rinse and repeat"

feedback wanted on GP system and character creation

Posted: Thu May 08, 2025 8:49 pm
by SuperStarKin
Flit wrote: Thu May 08, 2025 8:37 pm sorry, i'm kinda struggling to understand what this means :?
Basically if someone doesn't like their first ever character somehow or they grow out of them fast, it might end up completely discouraging them. (I worded it kinda shitty)

feedback wanted on GP system and character creation

Posted: Thu May 08, 2025 8:51 pm
by SuperStarKin
there is a little bit of weird not-in-universe spending in the character slots but i'm not super concerned about that
i honestly just thought it would be like a cool stand-in for "hiring" guildmembers or something lol

feedback wanted on GP system and character creation

Posted: Thu May 08, 2025 8:52 pm
by Flit
SuperStarKin wrote: Thu May 08, 2025 8:49 pm Basically if someone doesn't like their first ever character somehow or they grow out of them fast, it might end up completely discouraging them. (I worded it kinda shitty)
nw nw. in this case they can always archive their first character and submit a new one. no harm in it
SuperStarKin wrote: Thu May 08, 2025 8:51 pm i honestly just thought it would be like a cool stand-in for "hiring" guildmembers or something lol
could be?? but then why would the GP come out of (in-universe) random guildmembers' accounts 🤔

feedback wanted on GP system and character creation

Posted: Thu May 08, 2025 9:54 pm
by SuperStarKin
I'm guessing to unarchive it will cost GP right? Since you are entirely conceding use of the character until you decide you wanna use them again

feedback wanted on GP system and character creation

Posted: Thu May 08, 2025 9:56 pm
by Flit
SuperStarKin wrote: Thu May 08, 2025 9:54 pm I'm guessing to unarchive it will cost GP right? Since you are entirely conceding use of the character until you decide you wanna use them again
no. what i have in mind currently is that if a character is archived without being put up for adoption (whether willingly or due to inactivity), you have to wait a month before you can unarchive it. that way you can't circumvent the character slot system

i'll be making a separate topic just for the inactivity stuff at some point bc i know people won't be a fan of that